How to Make Photorealistic Wood

In this post you'll discover a simple process that can be used to make any realistic material. We'll cover the 3 fundamentals of realistic materials:

  1. Correct shader - ensuring that the material nodes are set up for realism. Eg. Using the PBR Node setup.

  2. Base Material - obtaining textures and maps for the base material (in this case wood) and plugging into your node setup.

  3. Surface Imperfections - adding extra maps to make the material look worn and authentic to real world materials.

Final Result

 

Textures Used:

  1. Wood Flooring 44 - the main material of the floor

  2. Wiping Residue Medium 001 - a subtle gloss layer to look like someone mopped the floor

  3. Floor Heavy Smudges 001 - the very subtle amount of dirty foot prints

Download the PBR Shader

Final Node Screenshot

Make something cool from this tutorial? Post it in the comments below!