How to Make Photorealistic Wood
In this post you'll discover a simple process that can be used to make any realistic material. We'll cover the 3 fundamentals of realistic materials:
Correct shader - ensuring that the material nodes are set up for realism. Eg. Using the PBR Node setup.
Base Material - obtaining textures and maps for the base material (in this case wood) and plugging into your node setup.
Surface Imperfections - adding extra maps to make the material look worn and authentic to real world materials.
Final Result
Textures Used:
Wood Flooring 44 - the main material of the floor
Wiping Residue Medium 001 - a subtle gloss layer to look like someone mopped the floor
Floor Heavy Smudges 001 - the very subtle amount of dirty foot prints
Final Node Screenshot
Make something cool from this tutorial? Post it in the comments below!