Making Realistic PBR Materials - Part 2: Metal
Watch Part 1 first! Robots, weapons, spaceships, cities, vehicles. Metal is everywhere. And it makes up a big part of what we create.
But without a properly made material, you end up with an ugly render!
So in this post you'll discover how to create metal properly. So that it both looks and behaves like real metal!
As per Part 1, we'll finish with a single node group that you can reuse again and again. This is the last installment of the 2-Part material series.
Download the Finished PBR Shader.Blend
Other Links from the post:
Physics and Math of Shading (Siggraph 2013) by Naty Hoffman - Explains the technical stuff behind PBR
Physically Based Rendering Encyclopedia - Combined collection of many PBR resources. Great resource!
Art is a Verb PBR article - Includes model for testing a "metalness" workflow
Make something cool with this tutorial? Post it in the comments below!