Create Realistic Cracks in 2 minutes
I am a man of my word. This post will literally take less than two minutes to watch. A few months ago I was modeling the building for my earthquake animation, when I stumbled across any easy way to create realistic cracks without pesky scripts, or plug-ins. It's simple, easy, and it uses a powerful tool built right into blender. Trust me, when you see it you'll be kicking yourself.
It is perfect for rubble, ceramics or splitting any object in two.
Who owns a ceramic picture frame anyway?
Hope it wasn't too fast ;)