Create Realistic Cracks in 2 minutes
I am a man of my word. This post will literally take less than two minutes to watch. A few months ago I was modeling the building for my earthquake animation, when I stumbled across any easy way to create realistic cracks without pesky scripts, or plug-ins. It's simple, easy, and it uses a powerful tool built right into blender. Trust me, when you see it you'll be kicking yourself.
It is perfect for rubble, ceramics or splitting any object in two.
Hope it wasn't too fast ;)